3.5 adventuring gear. Adjusting prices up and down a little bit won't have a large mechanical effect on play. 3.5 adventuring gear

 
 Adjusting prices up and down a little bit won't have a large mechanical effect on play3.5 adventuring gear  Bedroll: 1 sp: 5 lb

A galley is 130 feet long and 20 feet wide, and can carry 150 tons of cargo or 250 soldiers. Explorer’s Outfit – Perfect for any adventurer embarking to strange lands, the Explorer’s Outfit is said to bring its wearer good luck and fortune. However, not every D&D magical item has to deal vast damage or overhaul a character's abilities. Bag of Holding. Shovels have so many uses I can't. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. These items weigh one-quarter this amount when made for Small characters. RELATED: Dungeons & Dragons:. Amulet of health. Spyglass. This spell creates an undead servant. It lets them cast without having to fiddle with their gear. A backpack is a leather pack carried on the back, typically with straps to secure it. Customer service. Summary: You may replace one of your attacks with throwing a net (range 15 ft. Adventure Generator; Inn Generator; 3. 5 Adventuring Gear: The Essentials. A transparent clear red to deep crimson gemstone worth 5,000 gold pieces. Ultra-weight high-weight backpack with single main compartment, side pockets, multiple sections of facilities, exterior bars and rings. Without such a kit, you cannot properly construct or provide upkeep for firearms. Once used, the fan shouldn't be used again until the next dawn. I want to know what basic mundane equipment all adventurers should have, Such as extra clothes, Soap, Rope, And maybe a minor magic item, Like a handy haversack. Statistics will be detailed throughout, including new adventuring gear and rebalanced armor and weaponry. In addition, a character wielding a Scimitar of Speed can attack with their bonus action. Open Game Content (place problems on the discussion page). Open Game Content (place problems on the discussion page). 5e Adventuring Gear 4 4e Equipment Preload 5 5e Ammunition Preload 5e Equipment Preload A 5e SRD:Abacus 5e SRD:Acid (vial) Adventurer's Kit, Standard (3. Small Barrel, small 5 cp 5. Adventuring Gear (42 items) Armor Enhancements (10 items) Armor Enhancements: Major (110 items) Alchemical Items (43 items) Armors (40 items) Armors (8 items) Minor (50 items) Apparel (16 items) Cursed Items (22 items) Cursed Items Armor (49 items) Flavor Treasure (17 items) Flavor Treasure (1 items)Mundane Armory Expanded v1. Savir’s spirit doesn’t know what became of his adventuring companions or the cloaker. View Equipment. 2. A few of the pieces of adventuring gear found on Table: Adventuring Gear are described below, along with any special benefits they confer on. 4500g, if we're allowing for Adventuring Gear expenses. This method essentially generates you a pool of gold which you can use to buy all the gear your character will start with. Equipment. Tags:Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. 1. Tags: Utility. 9 Waterdeep: Dragon Heist. Anyhow, I've compiled this list. Pioneer 9 Hip Pack: 2. It is covered by the Open Game License v1. Bandage : 3 cp 1/10 lb Bee Arrows : 60 gp Binoculars : 200 gp 1 lb. It also features Shift-By-Wire and paddle shifters, so you can be fully in control of gear changes. A masterwork weapon is a finely crafted version of a normal weapon. Basic Rules. Item Cost Weight Air Bladder : 1 sp 1/2 lb. Cost. Language. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom ( Medicine) check. While wearing a cloak, you have advantage on saving throws to resist the effects. Most of the adventuring gear that you can buy will come fairly cheaply by mid-level, and there isn't much listed to buy after that. On a hit, the target. Here are all the 3. Open Game Content (place problems on the discussion page). Exploration. 00 lbs. The is a list of all modules for Dungeons and Dragons edition 3. Fiddlershare. Common magic items in D&D 5e can have some of the. The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. 4e Adventuring Gear. Yuan-ti Nightmare Speaker. crowbar 2 gp 5 lbs. Here are some important items which many adventurers will want to carry: Backpack: You need to keep your other gear in something, and a backpack is a good choice. Medium Bag 2 cp 0. The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer. Items - D&D Beyond. Huge Basket, Large 8 cp 2. ; This is part of the (3. Escaping the manacles requires a successful DC 20 Dexterity check. Embark on your adventure in style, with the Adventurer’s Gear DLC pack. Retrieving a vial or flask and attacking with it requires two object interactions Attack limits. As a result, it can be quite the task to figure out what you should and shouldn’t take with you on a quest. Basic Rules. 1. Waterskin. ROGUE GEAR Cost: 30 gp Weight: 1 lb. To distinguish it, these items will have this notice. Top 10 magic items for barbarians. Basically anything that be done with skills can be done by. It is covered by the Open Game License v1. 2. The legendary version of the Horn of Valhalla allows players to summon 25 spirits, with lesser versions allowing players to summon 10+. 0a, rather than the GNU Free Documentation License 1. Basket (empty)Re: [Pathfinder] Adventuring Gear Shopping List. Adventuring Gear (42 items) Armor Enhancements (10 items) Armor Enhancements: Major (110 items) Alchemical Items (43 items) Armors (40 items) Armors (8 items) Minor (50 items) Apparel (16 items) Cursed Items (22 items) Cursed Items Armor (49 items) Flavor Treasure (17 items) Flavor Treasure (1 items) Other Items Food and Drink (34 items) Food. Decisions are critical. Jump to: navigation, search. Rope, has 2 hit points and can be burst with a DC 17 Strength check. One bag of these alchemical items is. 0 lbs. This chapter also features a long list of new poisons and their game statistics. 15-1767 Island Highway. 1: Barrel (empty) 2 gp: 30 lb. Vial. Extra Food. Having the right piece of gear can mean the difference between success and failure. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. A pie factory. Addeddate 2022-08-11 04:10:29 Identifier dd-3. Minie Ball (5e Equipment) 2 2. Sack - 8 Bulk (worn with 2 Bulk, one hand with more) Backpack - 4 Bulk (first 2 Bulk don't count against encumbrance) Satchel - 2 Bulk. The Cape of the Mountebank is a great gift for a martial-based character. Basic Rules. In addition, each character begins play with an. Adventure Atlas: The Mortuary Bigby Presents: Glory of the Giants Eberron: Rising from the Last War. Item Templates. Equipment. Bottle, wine, glass: 2 gp — Bucket (empty) 5 sp: 2 lb. Shovels have so many uses I can't even list them all but here's a few I came up with in just a few ToA sessions:The idea is: you never gain XP for adventuring, overcoming challenges, etc. My big concern, then, is that I don't. crowbar 2 gp 5 lbs. Just how much did 50 ft. 25 L: 2. Animal Call : 10 gp — Anti-Rust Salve : 5 sp 1/2 lb. In today's excerpts, we consider the subject of adventuring gear from the 3. These metal restraints can bind a Small or Medium creature. Table: Adventuring Gear; Item Cost Weight Acid (flask) 10gp * Alchemist’s fire (flask) 20 gp * Antitoxin (vial) 50 gp * Backpack (empty) 2 gp: 2 lb. Container. The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Masterwork Weapons. Adventuring Gear with one or many improving, reviewing, or removing templates present. When you are flat-footed, you lose your dexterity bonus to armor class as well as any Dodge bonus. 3. Cloak of the Bat. The whole of Waterdeep: Dragon Heist is full of amazing. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. 0a, rather than the GNU Free Documentation License 1. Adventuring Gear 5 cp Candle Adventuring Gear 1 cp Chest Adventuring Gear 5 gp Clothes, Common Adventuring Gear 5 sp Clothes, Fine Adventuring Gear 15 gp Flask or Tankard Adventuring Gear 2 cp Hammer Adventuring Gear 1 gp Ink (1 ounce bottle) Adventuring Gear 10 gp Ink Pen Adventuring Gear 2 cp Jug or Pitcher Adventuring. Chapter 2: Adventuring Geargreatly expands the equipment and accoutrements available to charac-ters and creatures, including adventuring gear, cloth-ing, jewelry, edible. ISBN-10. 5, 4e, 5e, and Pathfinder). Eldritch Invocations. Wieldi. During 5e, they became a lot rarer and it was designed so that that only three could be used at once. My take on it is if magic makes an effect you see or hear, then tech would see or hear it too. The original Arms and Equipment Guide explored and expanded the second edition Advanced Dungeons & Dragons Player's Handbook equipment lists in detail. While wearing this cloak, you have advantage on Dexterity (Stealth) checks. It is covered by the Open Game License v1. Buy the book from Game Kastle to support the D&D Compendium! This is the first official adventure I ran (thus the insane amount of resources on this page). Bowling Set. besides the armor and weapon its all non-magical Now my question is, what would be the RAW selling price for stuff like this. 7 oz. A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. The guided adventure in the Pathfinder 1e Beginner Box was the inspiration for my online guided adventures for DnD 3. The R 12 embodies the unique vibe of a cruiser. 5e) Revised System Reference Document. This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as. ; This is part of the (3. Open Game Content (place problems on the discussion page). This kit consists of basic items that the average adventurer needs. 50,001+gp. Plus, a Bloodwell Vial will get you 5 on a Short Rest if you spend at least one hit die, so this feels disappointingly small. Like, magic mouse to Tech microphone and false vision to Tech camera. The stones are not only pretty but can be used as armor of sorts to protect Sorcerers and other stone holders from harm. 3 Containers and locks; 1. Bipod : 5 gp 1/4 lb. D d 3. : Breathing mask: Premius, Engal: These rudimentary masks are devices to help workers who. The Kershaw 1990X Brawler sports a 3-inch high carbon blade with black oxide coating for superior corrosion resistance and a glass-filled nylon handle for a rock-solid grip in all conditions. 0. This section details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the worlds of D&D present. Adventure Atlas: The Mortuary Bigby Presents: Glory of the Giants Eberron: Rising from the Last War Explorer’s Guide to Wildemount. You only gain XP for extended periods of downtime spent practicing, studying, etc. Medium Barrel, Medium 1 sp 15. Utility. Additionally, 1 sunlight syndrome point is removed, if the drinker has any. . 5 Adventuring Gear: The Essentials. Tags: Utility. Adventuring Gear Introduction. Tack, Harness & Drawn Vehicles. Incomplete Adventuring Gear. 4th—17 to 20: Masters of the World. Sep 13, 2012. Business, Economics, and Finance. Summary This is a hollow tube (3" to 4" long) which can be sealed to contain the light. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Show Attribute List. Falconry Gear ; Foliage Camouflage ; Glasses ; Goggles ; Grappling Hook Launcher ; Hunter Mod ; InkPen ; Mana Crystal ; Matchcord ; Mining Helmet ; OGC:Ball and Chain ; OGC:Iron Hands ; OGC:Leather Gag ; OGC:Mithral Rope ; Paper Lantern ; Planeshifter Outfit ; Planewalker Outfit ; Poncho ; Prosthetic Limb, Greater ; Prosthetic Limb, Lesser. Currency and equipment can’t be given to another character, but: Adventuring Gear. Price 1 gp; Weight 2 lbs. A small, throwable urn, which shatters upon impact, exploding in a mass of fire. Any advice people have for pricing would be really. Chest. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. This basically doubles a cantrip user’s damage per round, which is quite neat. Proficiencies: You get all of the . Any character who succeeds on a DC 16 Wisdom (Perception) check finds useful materials among the carts and cargo cleared from the streets— weapons, a variety of. Tags: Social. The 10-speed automatic transmission minimizes noise and vibration, and has excellent torque output and acceleration. Item Cost Weight Air Bladder : 1 sp 1/2 lb. ADVENTURING GEAR. Chapter 1: Step-By-Step Characters. 0a, rather than the GNU Free Documentation License 1. Dungeons & Dragons D&D 5E 5th Ed - Player's Handbook - Color 150dpi OCR ToC. 3. The ultimate goal of the Mundane Armory. * You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack. Adventuring Gear Add your own mundane Adventuring Gear to D&D Wiki. Mundane Armory Expanded v1. Scroll Case - 1 Scroll. Shipping. Source: Dungeon Master's Guide Item Rarity: Uncommon Modifiers: Regain one expended spell slot up to level 3 The wonderfully useful Pearl of Power falls into the "more spells" category of the. Clothes, Traveler's. Retrieved from "generator creates a list of up to 8 materials, 6 resources (with varying quantities), and 4 random adventuring gear/magic consumables each time you press the "Roll" button at the top of the generator. Please help work on the problem presented on the template. Characters are going to die. This is a classic fantasy-adventure plot: The characters learn of some horrible plan made by a monstrous enemy, and must. The Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Sheath - 1 Weapon. Another adventurer who has all of this gear who is weaker than you so you can bully them and take their stuff… Mouahahahaha! Or it's similar what I did with my really stupid barbarian the last time: I. Generally, this gives you access to everything with a gold price in the player's handbook, though your DM may decide certain things are unavailable. I would like to request a standard game of 3. 2. Open Game Content (place problems on the discussion page). , a long table of mostly unstatted, random equipment of all kinds from pre-3e days (before, c. The contents of these packs are listed here. To distinguish it, these items will have this notice. Adventuring Gear (42 items) Armor Enhancements (10 items) Armor Enhancements: Major (110 items) Alchemical Items (43 items) Armors (40 items) Armors (8 items) Minor (50. You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). Make basic balance considerations - lower CR creatures should give items about equivalent to adventuring gear (PHB pg. 5” item card, professionally printed on premium 130lb. The Journeyman backpack comes with an easy-to-access. Type: Adventuring Gear Cost: 5 cp Weight: 1/4 lb. Target: A pile of bones or a corpse of a Medium or Small humanoid within range. Adventuring gear are items used in the day-to-day lives of adventurers. Adventuring Gear Alchemical Items Armor Tools and Skill Kits Jewelry and Accessories Materials Outfits Poisons Shields Weapons. customer. ↑ You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack. Basic Rules. One zippered main, one front, one back stash: North St. To some degree, that’s true. Type: Adventuring Gear Cost: 25 gp Weight: 5 lbs. Druid. Type: Adventuring Gear Cost: 1000 gp Weight: 1 lb. Currency and equipment can’t be given to another character, but:Adventuring Gear. 1/5 cubic foot/6 pounds of gear. D&D 3. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. 2nd. Left Table Equipment Location Description Bulette saddle: Khaire, Kalim, Edim: This saddle is used to ride the exotic mount that is a bulette. It is covered by the Open Game License v1. 0a, rather than the GNU Free Documentation License 1. The other book in this set contains an adventure for you to play. 1 Answer. Momonga-sama covered the more standard items, I want to delve into the often overlooked items, that just require the right tactics - and often some preparation - to use. 5) Helm of wounding sight. * A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. 25 lbs. Burglar’s Pack (16 gp). In this list, we will be taking a look at the top 10 essential items! 10. 00 lbs. About This Content. 30-50gp + components. a few items like swords and armor, and scrolls and potions, but primarily artwork, platinum silk cloth, and diadems. You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your paladin spells. Everyone who plays eYq j]Y l`ak jmd]Zggc$ Zml l`] Y ]flmj] ak bmkl ^gj l`] ]q]k g^ l`] <mf_]gf EYkl]j <E!$ o`g oadd jmf al& Game Overview Af l`] < < _Ye]$ ]Y[` hdYq]j [j]Yl]k Y [`YjY[l]j o`g is an adventurer and teams up with other adventurersBilliards Gear. Adventuring is a hazardous task. 0a, rather than the GNU Free Documentation License 1. But let's say your definition was correct. A ship (Vessel) is a large watercraft that travels the world's oceans and other sufficiently deep waterways, carrying cargo or passengers, or in support of specialized missions,. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Contains: Backpack, Bedroll, Belt Pouch, Flint & Steel, Hooded Lantern with three pints of Oil, Trail Rations for seven days, Sack, Waterskin, and a Whetstone. It's named after the way one feels the morning after, after having drunken to much of it; as if you head-butted a stone wall. Hooded lantern. A few of the pieces of adventuring gear found on Table: Adventuring Gear are described below, along with any special benefits they confer on the user (“you”). 5e Equipment) 10 gp + 1 gp/10 lbs. Services. This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Assuming you don't have to pay a wizard to cast it for you, 50gp is also enough to buy a bullseye lantern and 2,280 hours worth of oil. 50 APK download for Android. 5k g to spend. Rods weigh approximately 5 pounds. 3. Item Cost Weight Elven Ninja Clan Scroll : Elven Ninja Headband : Multitool: 50 gp 1 lb. Heroes of Karatheon. As the name would imply, Disguise Kits are kits containing various items that can be used to help hide your true appearance and identity, containing makeup, hair dye, and other props and clothes that can help keep one concealed. 5e Magic Item Preload: 3D Maneuver Gear: 5000 gp : 3D maneuver gear is a belt of complex machinery, the 3D maneuver gear is a set of two-spring loaded grappling hooks that rapidly retract as well as pressurized gas powered jets for high speed movement. Gear: thieves’ tools. Cost. Hit Points: For a class which can jump into melee d6 hit points is difficult. Applying the oil takes 1 minute. Adventuring Gear (Staff), Very Rare (Requires attunement) When acquired from a mage school or from an ancient temple, a Staff of Power can become an extremely potent weapon for an Artificer. Item Cost Weight Backpack (empty) 2 gp : 2 lb. If magic makes you think you hear or see an effect then tech would not. Pole (10-foot) Type: Adventuring Gear Cost: 5 cp Weight: 7 lbs. Adventuring Gear (D&D 3. Blasting Pellets: Blasting pellets look like ball bearings or stones and come in bags. Item. A cleric or paladin may create holy water by performing a special ritual. Tavern Chat is the accompanying Podcast. Yuan-ti Broodguard. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Robes - A standard set of robes. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp. caltrops - Always handy when in taverns or inns when you just don't trust your DM. With a grenade launcher, the character can propel the grenade up to 120 feet away. 0. Introduction. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Shield - A shield is made from wood or metal and is carried in one hand. 3. Items for adventurers to continue adventuring. 0a, rather than the GNU Free Documentation License 1. Your backpack is full of things to help you steal, such as enough room and hidden pockets for goods and trinkets you'll inevitably find along the way. Maybe not terribly useful for you. Common coins come in several different denominations based on the relative worth of the metal from which they are made. 1. Each requires a character to set the item up in advance, but if a party knows that monsters or other foes. Supplementals (3. Table: Adventuring Gear . 2021-10-13 - AMFES: Summer 2, Now with Digital Tokens Included 2020-11-27 - 2020 Holiday Ornament and Black Friday Sale 2020-02-22 - The Forums Are Back! 2020-02-03 - Support GITP and OOTS with Patreon 2020-02-01 - Why the Forum is Shut Down. Zorbo. 1 cp. Common coins come in several different denominations based on the relative worth of the metal from which they are made. 1 cubic foot/30 pounds of gear. Jump to: navigation, search. Dungeons & Dragons D&D 5E 5th Ed - Player's Handbook - Color 150dpi OCR ToC. Adventure Generator; Inn Generator; 3. Tags: Utility. Close doors, bind things temporarily, and lift heavier objects. 5) System Reference Document. Please leave the " (Pathfinder Equipment)" identifier in the page title when creating your new equipment!Open Game Content (place problems on the discussion page). This is part of the 5e System Reference Document. Email: playmore@wildplay. From D&D Wiki. 5e Equipment) Alchemist's Belt (3. Specifically, we're starting at level 3, so most magic item (and general magic) options aren't on the table yet, and thus, I'll have to rely upon typical adventuring gear to get through these early, pre-magic-solves-all-problems levels. Outerwear. Cost: 16 gold. This core D&D book gives Dungeon Masters the world building advice, tips, tricks, and tools to create your own dungeons and adventures. Open Game Content (place problems on the discussion page). Location Metro Manila, Philippines Gender Re: D&D 3. Items. To distinguish it, these items will have this notice. GMs can use these kits to quickly round out an NPC’s gear. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular roleplaying game system. Type: Adventuring Gear Cost: 1 gp Weight: 4 lbs. Arrow, Flight (20) 10 gp 1/2 lb Assassin's Bolt : 15 gp 2 lb. Unlike its ordinary counterpart, the Staff of. 5e Magic Item Preload; 3D Maneuver Gear (3. You have shelter from the elements, but you live. Now it doesn't just roll random materials between CR 0 and CR 30 monsters. Template:5e SRD Adventuring Gear Footer. Type: Adventuring Gear Cost: 2 gp Weight: 5 lbs. You can set your parties average party level and it will roll. Type: Adventuring Gear Cost: 4 gp Weight: 8 lbs. A smaller creature can carry less weight depending on its size category, as follows: Small ×¾, Tiny ×½, Diminutive ×¼. ×3 — 5 lbs. 3. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. Use the total gp value found on Table: NPC Gear to determine how much gear he should carry. A bottle can hold 1 1/2 pints of liquid. Join the Dump Stat Mailing List! Once a week on Saturday we will send out a single email with the latest posts from Dump Stat Adventures! Email Address. Adventuring Gear. In addition to the cruiser flyline that slopes down towards the rear, the equipment is of course also responsible for the relaxed riding experience, allowing you to rider through cities and along country roads in laid-back style. ; This is part of the (3. r/DungeonWorld A chip A close button A chip A close buttonIt will also be assuming you are a level 1 character with 10 gold to spend on starting gear. D&D 3. Wood, Handaxe, Hammer & Nails in the core weapons, adventuring kit, estimated from trade goods (time, 6gp, 5SP, 5sp/lbs (?)). Containers for Small characters also carry one-quarter the normal amount. Rarity: Common: Description: Jumpstart 2022 Single Card: Dimensions: 3. If an NPC is a recurring character, his gear should be selected carefully. This section presents a variety of equipment typically crafted and used by dwarves, gnomes, and goliaths. 5e Adventuring Gear 4 4e Equipment Preload 5 5e Ammunition Preload 5e Equipment Preload A 5e SRD:Abacus 5e SRD:Acid (vial). In this list, we will be taking a look at the top 10 essential items! 10. One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. 5e) Revised System Reference Document. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Spikes, Iron (10) - Standard iron spikes typically used with a hammer. 17th. This is the Great Net Equipment List for AD&D.